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(3 edits)

šŸ’„SpoilersšŸ’„




This game is beautifully written; not to mention, I really feel like Iā€™m playing persona 5 sometimes due to the way the assets were implemented. 10/10 immersion points! I played the demo a while back and fell in love with the idea. While Iā€™m sad Ryuji was removed (rip…I know heā€™s still there donā€™t worry!) I loved everything new that was included. The characters ooze with personality. There was never a moment that threw me out of the narrative. I never had a ā€œFutaba wouldnā€™t say that,ā€ Kind of moment. Not only were the boysā€™ routes fun to play but the phantom thieves were always a pleasure to see. I also believe implementing the phantom points in Akechiā€™s moon route was clever as gives incentive for the player to care about the choice they make when interacting with the cast. I should probably actually talk about the love interests now, instead of analyzing the game like one would a school project.  

Iā€™ll start with the Akechi Moon route. 

This route was fun because I questioned the whole time if the writer was going to kill off Akechi or not. While killing Akechi could lead to a beautiful bittersweet ending Iā€™m actually quite happy the good ending let him live. The story allowed me to see a what if scenario where Akechi actually gets to go up against Shido. It might not be a scene that would fit well in the original game, but in this story he grows. It felt like that moment was an accumulation of all the work the player put in. Also the way Akechi acts towards the end of his route feels natural because of the well crafted shift in character. If I had one gripe Iā€™d say that the ending of both the finished routes is kind of abrupt, almost like the last couple lines werenā€™t written for a conclusion. A minor nitpick really. Honestly though the whole route is so well done. Iā€™m honestly just grateful for the team behind the project. You all are doing outstanding work.

This post is long so Iā€™ll just talk about Akiraā€™s moon route and call it good.

His route was so cute, the author breathed so much life into the protagonist. I understood why he had a harem of girls; he was made extremely charming. The whole Maruki segment of the route was also cool to see. That moment really gave Akira a reason to resist the world. Whereas in the original game he kinda just does/doesnā€™t. There isnā€™t to much of a real drive, juxtaposed to here. The Y/N character was also very adorable.I can see why she got the protagonistā€™s attention. Also, both Akechi and Akira were characters I liked moderately, but the routes made me appreciate them both way more.

Anyways this game is so fun thus far. I canā€™t wait to play the other routes! Keep up the good work! You guys are amazing!

Ah I forgot to mention. The art is beautiful!!!!

(5 edits)

That was an essay, oh my god.  If you read the whole thing youā€™re a real one. Also sorry if this came off as a critique Iā€™ve just been doing a lot of those recently so it kind of slipped in.

āš ļø Spoilers ahead! āš ļø

šŸ›‘ šŸ›‘ šŸ›‘





I'm literally smiling ear-to-ear this was so beautiful to read ;w;

You'll see Ryuji again! Don't worry!! ;w;

sldfkjsldf one of the reasons I made this game was because I wanted him to be alive at the end, I don't think you'll ever see any bad endings where he ends up dead even if I decide to add more branches into it haha

YES tbh I struggled a lot with deciding how his route will develop because I wanted to keep him alive and have the chance to redeem himself, but still keep him in character somehow. I think that's partly why his route ended up longer than Akira/Ren's moon route, because you're absolutely correct - I needed the player to see that he's grown, that you had an impact on him, not instantly, but over time.

Let me tell you a secret... The endings were abrupt because I was actually planning to have epilogues lol I couldn't make it to the deadline tho, so I ended up releasing without them, but hopefully I'll be able to add them in sometime!

I hc Akira/Ren having maxed out Charm since his first day lol Yeah I think in the original game the fact that he's a silent & blank slate of a protag, just made for the player to self-insert into his position, can make some developments feel a bit 'huh?'... So I was glad to be able to explore and imagine how his personality is in this fangame heheh

PS. Don't ever apologize for long posts! I absolutely love them ā™” ā™” ā™” ā™” ā™”  Thank you for your kind words ā™”