Mission Level Idea#3 (Inspired from TENET's final battle)
Ruins
Mission summary; a tenet team firefight against enemy team, a race against time to retrieved MacGuffin documents from enemy territory. Red team & Blue team operate simultaneously.
- Player starts off parachuting down into the war-zone.
- While Inverted Blue Team's (IBT) container are drop-off by Helicopters, and reverse-enter from their container.
- Player also received comms from IBT, but in reversed order.
- Shooting an IBT will result a Friendly-fire (mission fails).
- Player also received comms from IBT, but in reversed order.
- While Inverted Blue Team's (IBT) container are drop-off by Helicopters, and reverse-enter from their container.
- Player lands & gunfight thru the ruins to reach the objective marker.
- To implant C4 bombs on the "collapse" building's top-half.
- Wait for an Inverted Blue flare to appear as the signal.
- Inverted Blue flare appears & reversed-fire from IBT. Then suddenly, the "collapsed" building inverts to whole building.
- DETONATE the bombs! And destroy the building's top-half.
- Too early or too late to detonate, the mission fails.
- Player received IBT's reverse-countdown after detonation;
- "FIRE! 1. 2. 3. 4. 5."
- Time Inversion is limited to this Point. Invert beyond this point will result a temporal paradox (mission fails).
- Player must venture into the building's bottom-half to search for the MacGuffin documents.
- After securing the documents, Player must now make their way to the hilltop to reach the Rendezvous Point. Using any transports.
- Also please avoid driving into IBT (mission fails)..
- Hop into the Friendly Helicopter and fly away to safety.
- As for IBT would reverse-exit back into their container.
- Mission Success.
This is another massive ambiguous idea, because it requires Inverted Friendly & Enemy NPCs, transports & reverse-environment FXs.
The idea is Inverted Friendly NPCs aren't interactable, but Friendly-Fire is OFF.
However, Inverted Enemy NPCs are killable, but they'll be revived as the Player inverts further back in time. And they can kill the Player.
This would also mean a lot of several pre-animated fx reverse-environments, like smoke, fire, explosion, transports & gunfire.
Thanks for reading.
[Sketch of the Ruins map layout]