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That was an interesting little game. I found the inventory thing kind of clunky at first, but it grew on me pretty quickly. It ends up feeling quite tactile, how you have a little interaction with everything you use, even with almost no feedback to tell you what said things should feel like. The anagnorisis was very simple, but it was effective and  did a good job shifting my perspective on the game as a whole. I also quite like the story at play here; stories about lonely robots are very up my alley. 

I admittedly don't have much to say on this one. Still, it's very well put together, with some engaging puzzles that were mostly pretty clear. That vault one was a tad esoteric, but it made for a dang fine "Ah hah!" moment when I figured it out. Good work!