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That was... uh... wow, that... I... um... hold on, I need a moment...



That was an experience and a half. At first I thought this was just a story where a child's dad died and she was too innocent to realize. Then everything after that bit happened, and now I'm... both more knowledgeable on what's going on and more confused. 

I fucking love it. 

The aesthetic of this is maddening. The mix of this 1950's pulpy family time artwork with this strange, surreal... that it's being used to depict is fascinating. The music is bewildering, intoxicating, and even a little unnerving. The reveal around halfway through is a darn informative one that recontextualizes a lot of what's going on... I think. I'm still not sure, honestly. That reveal admittedly felt like it was meant to be a powerful reveal for the player moreso than for the character, since the character is given so little... well, characterization. On one hand, I want to say that such a decision doesn't really count as an anagnorisis from my understanding, but that twist genuinely shocked me and made me rethink what was going on with almost no buildup, so I don't care. 

In the words of someone on Twitter talking about a different developer entirely, "Unlike me, please SquishypuffDave, please miss just fucking once." 
(To clarify on what this someone on Twitter is that I'm referring to so I don't look like a rambling madman: https://twitter.com/Civvie11/status/1444002012459323392 )

Great work, man. You've done it again.

Thank you so much for the kind words!

Your initial interpretation is cool, and I like the surprise that creates later. My design process was very free-association so you probably won't get very far trying to nail down what everything means because I don't even know!

You are welcome! 

Nifty! I honestly love media where you're not entirely meant to understand what is happening.