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This is a great game. I played it for some days and it works pretty well except for some problems:

. i don't know how the fresh water works that come out of the salt worker

.the game crushes every time i try to build a fence with the error:

System.NullReferenceException: Object reference not set to an instance of an object
  at BuildingArea.set_State (BuildingState value) [0x00000] in <filename unknown>:0 
  at BuildingArea.SetBuildingBuilt (Single buildingQuality, Single strength) [0x00000] in <filename unknown>:0 
  at BuildingArea.FinishConstruction (Single bonusQuality) [0x00000] in <filename unknown>:0 
  at ConstructionJob.JobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0 
  at Act.CheckJobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0 
  at Act.CompleteJob (UInt32 creatureId, .Creature creature, .CreatureTask task) [0x00000] in <filename unknown>:0 
  at CreatureTask.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0 
  at CreaturePath.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0 
  at CreaturePath.UpdatePosition (UInt32 creatureId, .Creature creature, .CreatureTaskManager creatureTaskManager, .Randomizer& randomizer) [0x00000] in <filename unknown>:0 
  at CreatureAI.SimulationStep (UInt32 creatureId, .Creature creature) [0x00000] in <filename unknown>:0 
  at CreatureManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 
  at ManagerBase`1[Manager].SimulationStepBase (Int32 subStep) [0x00000] in <filename unknown>:0 
  at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0 
  at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 

Thanks maiabutterfly, will be fixed in the next patch. Also the water which comes out of the salt works is similar to normal flowing water. It must be collected in a pool before it can be used. Will be making the output point more clear in the next patch.