The game his really punchy effects and got a good aestetic going. And I´m glad someone finally makes use of the timestop powerup. But the visual clutter is just too much to keep up. I often didn´t see what killed me or where the attack came from. That extends to the weapons which look very similar and it´s not that clear what they do. In such frantic firefights it´s really not fun guessing what I have selected by the color alone.
The rifle is pretty underwhelming especially compared to the plasmagun which has a huge ammo pool. I suggest buffing the damage and removing the recoil so it becomes viable for stunlocking crowds. Also while the scope is cool, trading fov for accuracy over distance is never really a good deal in these small and hectic arenas. It should be replaced with something more directly useful or at least give the bullets some special property to make it worth the reduced fov.
what I really like is the quick fist barage and I hope it gets more use in the finished levels.