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Thanks a ton for playing and your awesome feedback - the rotting cargo is a perfect idea that definitely goes on the post-jam todo-list. I find a common pitfall for our jam-projects is the amount of time not spent on balance (ha. ha.) and testing long plays. The idea was ofcourse that the game should be more difficult the longer you managed to do it, but instead it gets easier. As soon as the jam is over I'll make sure the players minutes on the ship will not be as pleasant. ;) 

Thank you again. ^^ 

PS. Haha, i definitely want to make a game like overcooked some time, not sure how well it would fit on the ship of Vasa, but having to do some sort of maintenance with some of the cargo was actually considered. Like the ability to use cannonballs to fire cannons to give you a temporary panic-button-mechanic when you fall too low to one side. :)