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This is very pretty and has huge potential. I would work on streamlining the learning process of how the game works.

The game's current problem is that it gives the player a little too much freedom and expects you to read a large amount of tooltips to understand how to build things and how they actually function. 

The first level starts with the simple instruction of "build a house", but you then have to read the house's tooltip and realise that you first need to build several other things next to it, which also have their own resource and tile requirements before they can be built. Clearing the first level takes too much effort. It's not difficult, but it's tedious and feels like trial and error if you didn't carefully read all of the requirements. The visuals for why something can't be built should be clearer.

The first couple of levels should have 90% of the prep work done for you (and maybe even do some hand-holding). Afterwards, you can slowly complicate things by adding extra steps that you need to consider to get that same result again.