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First Impressions

A topic by Rey_y created Nov 16, 2021 Views: 611 Replies: 5
Viewing posts 1 to 4

Was a bit hesitant to play since it didn't really show any sprites for the characters (aside from the pixel art on loading screens) but the premise of the story already got my attention so I just accepted it. And it was actually really entertaining playing around with this game, I think my only complaints would be the lack of save files but I think the exclusion of save files isn't really too bad of an idea. Yeah it might be annoying on the long run but it really does immerse you a little bit in the vn in your first few runs. 

I agree with you on this as there is no save file so our choice must always be thoughtful this is what makes this game interesting to me.

Developer

Thanks for your comments anyway!

About the save files, because it don't like ordinary vn and need to make a lot of options, so don't need to save many times. This is principally because the gameplay don't encourages players to save and load repeatedly to avoid bad results to make the game is too simple, and the game is a bit rougelike, I want to try to create the feeling that always be thoughtful so you can survive.

I can actually make a multi-character save, which means you can play many saves at the same time, but the new save file only be created for a new start.

(+1)

oh hell yeah I was hoping for something like that, I really wanted a feature where I can play multiple routes without having to restart the whole week

Wait so are there character sprites after all?

(+1)

not actual character sprites but just pixel art of what they look like on the loading screens