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Thanks for playing! Yeah I was definitely trying to evoke the feeling of working in spreadsheet but I can see how it could use some further decision points and fun actions so it doesn't fall too squarely into feeling like work. 

If I had more time during development I would have wanted to have opportunities for the player to choose which orders to process within a budget and assess how well they did at the end, instead of just processing a set of given orders.

I appreciate the feedback and comment!