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Application: SuperBloodHockey.exe

Framework Version: v4.0.30319

Description: The process was terminated due to an unhandled exception.

Exception Info: System.ArgumentOutOfRangeException

at System.ThrowHelper.ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource)

at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].get_Item(Int32)

at BloodHockey.Game1.Draw(Microsoft.Xna.Framework.GameTime)

at Microsoft.Xna.Framework.Game.DrawFrame()

at Microsoft.Xna.Framework.Game.Tick()

at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)

at Microsoft.Xna.Framework.GameHost.OnIdle()

at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)

at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)

at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)

at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)

at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)

at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)

at Microsoft.Xna.Framework.WindowsGameHost.Run()

at Microsoft.Xna.Framework.Game.RunGame(Boolean)

at Microsoft.Xna.Framework.Game.Run()

at BloodHockey.Program.Main(System.String[])

That is rather strange, does this error occur everytime you try to play a game? What if you change up some of the options, teams, etc? Try running the game in window'ed mode and see if that changes anything.

I got it working. I wasn't moving the controller type under the team. Everything is working now. Thanks

Ah! that makes sense! That is my fault though, you shouldn't be able to start a game with no controllers xD oops. I will have to fix that :D