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Picking up things. Not really so much for a puzzle but a goal for each puzzle. Eventually you return to this place to put the orb thingies in. I really didn't want an GUI for a long time, but I figured at least making up made up symbols will retain the vibe of the game. Need to make more backgrounds, which doesn't take much figuring out anymore, but is just a grind.

So my plan is to make a finished version of the first half of the game (probably not gonna be very long) to at least achieve some level of completedness. The only real unknown element of development time is just the puzzles. I've created so many puzzles similar to this in another game before, so the design likely isn't going to be put into question, just if I can program them effectively. The activated floor is pretty much the base of every puzzle, but some of the design twists might be difficult to execute.


todo:
-program the thing that opens the locked door once you've collected all 3 pieces
-make 3 backgrounds for places that loop back into locked door room
-program a basic elevator (and make the background for it)
-program several puzzles for the upper areas (one continuous puzzle that builds on elements carried throughout the room)
-make backgrounds for them
-make a ladder sliding puzzle of sorts (easier than the last)
-make backgrounds for that
-make backgrounds for the sight-seeing areas at the beginning of the game + add that ladder interaction at the begginning

-maybe some intro cutscene idk

can I do this in a week? we shall see. it lines up with being possible per day.