Thanks for playing and for the feedback. I'm glad you found it special - we were really trying to do something unique and out of our comfort zone.
I agree re: the font and all capitilised. As we made more text it became an issue with differentiating headings etc. This is my first attempt at a complex GUI - so I will take that onboard and investigate how to get/make different fonts.
I didn't even think of that re: map. That's a good idea. We spent so much time just powering through making cases/puzzles that we ran out of time to expand on the lore and add Icons/Images. Especially since we had not art person on the team.
We some ideas to expand the game, such as simple medical tools that could be used to gather information on the patients (e.g. blood examination) rather than relying on just the patient text file; or even having 2D exploration of the ship/planet sites to find clues. We tried to design with expandability in mind in case it turned out well and we wanted to work on the idea further in the future.
Thanks again.