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Thank you for playing! I'm glad the intro of the game really left an impression on people. I wasn't sure how people were going to react to *that* part at first, but it seems like I was able to ruse several people with it. Inna will be back in the eventual crossover game with the other characters, maybe not with her head fully intact at all times, but she will be there for more than 10 minutes!

Making the CBS was, surprisingly, not as difficult as expected. Of course, there were some snags along the way, but the simplicity of the battle system along with the Show String Picture feature helped make it a smooth process. I didn't test the game balance too well, but thankfully it looks like it has the right amount of difficulty.

The open-ended gameplay was a nice change of pace for me, since most of my games before were mostly linear. I'm a fan of more open-ended games like Demon King Chronicle and Black Souls, but I wasn't sure how I'd make it work here. In the end, I'm pretty glad I made the game open-ended, I think letting the player explore freely without nagging them about where to go next adds to the feel of the game. I was tempted to make the castle painful with some of its traps, but I decided to hold back. Also, I had no idea there was an empty chest in the cave. Checking the cave, I think I messed up an event somewhere there... I'll have to fix that later.

Thanks for the thorough bug report, I'll be fixing these in the next update!