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I like the idea here. I've been dying to play a V:tM-themed territory control game. I did find what must be a bug, though: though my Ventrue was losing badly, I suddenly won, out of nowhere. I'm not sure how that happened.

your opponent might have lost due to the opponent’s getting a hunger frenzy. Though I am unsure about that. But glad you like the idea.

If I may humbly suggest, it would be really great if it gave us that notification first before the victory. It would also be a great improvement if the "tutorial' had more instructions available. I found I was still figuring out mechanics 90% of the way through playing it the first time. Having a legend available to describe what each of the tile symobls meant, for instance, would have helped out a lot, as would knowing the number of victory points needed to win before reaching the end-game where the center tile is in reach.