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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Some suggestions for new features for the engine

A topic by Askhat Shulenbayev created Aug 22, 2018 Views: 171 Replies: 1
Viewing posts 1 to 2

Hey Justin! I'm glad to read your new successful implementations for the engine. I myself worked in many game engines. And I have ideas about what would be useful or what I would like to see. I hope you will not be against my ideas.

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Firstly I would really like the function of a counter and a timer. So that this could be used in games with time. For example: At the end of time, the protagonist of the game dies.

Second: Cut-scenes and video player in the engine. This is very useful before loading the game map, calling the script, or until the game map is completed.

Third. I dream about shaders (directx) and the ability to combine png images on layers.

And the most important idea for me. Compiling game for mobile devices (Android/IOS) and HTML5.

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I understand very well that I want complicated things. And I know how difficult it is to realize. But I think you yourself would like some of them.

THX!

(+1)

Hi Askhat! Thanks for the feedback, these all seem reasonable for the most part. I think shaders and exporting to mobile devices will be more involved and come later than the others, but are features I can look into down the road (in fact, mobile device export is already on my Trello "planned" list, as I think Godot 3.0 will have better support for these platforms).

I'll likely come back to you once I'm further along to get some more details and examples around this feedback! :)

Thanks,
Justin