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(+1)

Agreed. An idea I initially had was for random consumables to drop - package freeze, package "nuke",  score multiplier, time slowdown, etc. It also would've been cool to find new ways to add a little more "punch" to the gameplay, and difficulty increase over time. Thank you for the kind review, it was a fun jam :) (Also I worked at a FedEx warehouse as a package handler briefly lol)