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(5 edits)

Mage:- 

Race: Dark Elf (duh)

Classes: Apprentice/Scholar, Druid, Caster. (You could go Dominator and Soul stealer route or Archmage and any other mage classes if you want)

Stats: 

Physics-1

 Magic-5

Wits-5

Charm-3

Sex-1 

Tame-1 

Timid-1


Tank/DPS:-

Race: Dragonkin (highest health health multiplier plus fire resist)

Classes: Fighter, Dragonknight, Paladin, Templar (I used paladin as it gives more resistances and health and defence than Knight as well as holy attacks. Dragonknight got some great stats and  AoE attacks. Templar boosts utility by accessing basic magic)

Physics-5 

Magic-4 

Wits-4 

Charm-1 

Sex- 1

Tame-1 

Timid-1 


Melee DPS 

Race: Seraph (second highest hp multiplier + light resist)

Classes: Fighter, Valkyrie, Knight, Templar (Valkyrie is awesome at boosting speed. It almost always goes first especially with a spear. Knight boosts hp and Defence while providing a speed boost. Templar for magical utility.)

Physics-5 

Magic-4 

Wits-4 

Charm-1 

Sex-1 

Tame-1 

Timid-1 


Specialist/DPS 

Race: Beastkin/Halfkin Cat (Boosted evasion stacks well with the classes)

Classes: Rogue, Assassin, Thief, Attendant, Alchemist (Good melee support unit with great evasion and critical chance especially with a dagger. Thief helps in getting those pesky chests open as well as getting through those traps and Attendant helps with support in combat when you have necessary consumables. Alchemist provides great firepower if you have unstable potions as well as bonus to healing healing.)

Physics-5

Magic-3

Wits-5 

Charm-1 

Sex-1 

Tame-1 

Timid-1 


Archer 

Race: Beastkin/Halfkin Wolf  (You could try Tribal Elf instead if you want, but I like the Hunting bonus better)

Classes: Archer, Hunter, Ranger, Sniper,

(Pure ranged character who snipes at enemies from the backline. Can also double as hunter for meat. Great AoE too.)

Physics-5 

Wits-5 

Magic-3 

Charm-1 

Sex-1 

Tame-1 

Timid-1 



These are the combat builds that I've tried. I'll post non combat builds later. Also, if character is PC get charm to 5 as it'll help in negotiations. 

Since there are two classes that provide a +1 magic factor boost (Caster and Soul Eater), you can start with 4 magic and still max out at 6.  I shift that extra point over into Charm.