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I have to agree with Talis0, interesting concept but I was lost one what I am trying to do. In the future I would even whip together a  scene with just text saying what to do if you don't have time for an interactive tutorial. 

Yeah, this was a good experience. I definitely didn't have the correct priorities going in. First time actually participating in a game jam, and gotta say, it felt very different from what I was expecting. I've done a lot of hackathons back when I was in college, and kinda expected it to feel the same. 

But I've learned that the actual polish and user experience holds way more importance, whereas in hackathons, a working proof of concept is the number one priority, and I approached it the wrong way.

You did great regardless, don't be discouraged! You actually submitted something which a large portion of participants did not.