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its just a brief sentance that a game can be built upon. I usually dont need much more than that to compose something, otherwise might fall in the trap of losing the bigger picture. I had an image of how this game is going to look, and i just imagined the music i wanted to hear while playing it. And it was along the lines of God of war/elder scrolls/the last samurai/gladiator (and few others) so a STORY driven game... like the music is :) its a good idea when you're composing to over simplify the concept, then all the unecessary details will fall off 😁 and like you said, its simple, but can be effective... that was the whole idea