Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love how the game turned out! I overestimated my ability to manage the smaller space of the tutorial but was quickly humbled when I saw the maps for the harder levels! As an artist, I really appreciated the detail that went into each room as they all had different furniture but it was a little hard on the eyes as the rooms got smaller with larger maps and it visually became very busy. I think this worked for the difficulty scaling and keeping track of everything, however. I didn't realize at first that the paths changed from red to blue and it was a fun challenge that I had to switch up my strategy. The tutorial level and pop ups with instructions are a nice touch. I think some light camera shake when a new helicopter shows up could be good feedback for the player to realize they need to figure out where the new wave of enemies are coming from, because the message pop ups blend into the background for me when I'm intensely focused on managing what's happening behind them.