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The game garbage day is super cool. Along with it being a great story game with a good story it has so many fun aspects that enhance the user experience. 

The sound and images really make the game go above and beyond. These features really suck you into the game and make you feel like you are in the person's shoes. The loud alarm clock startling you, the teeth brushing sound, the eggs sizzling are all examples of things that really enhance the story telling of the game. The radio choice then impacting the sound you hear is also super cool! The images do this as well. Instead of just imaging the story in your head there are images to reflect what's happening. Whether it be what you're eating, the houses you're driving by, etc. there are always pictures to support it..

The game begins as just the user being a garbage collector. The player talks about the daily tasks and you genuinely feel like you are just a person collecting garbage when playing the game. The designer also hints that the user likes finding things in the trash. This foreshadows the point of the game. The player finds a map in the trash that leads you to a dead body.

Another interesting thing that I liked about this game was the essence of time passing/progress you experience. The game does a great job to help you navigate through the game and really feel like you are making progress. It does this first by going through your morning in distinct steps. First your alarm, then your teeth brushing, then your breakfast, and more it all has a process. Then it comes to trash pickup. This explicitly makes you feel like making progress. Every time you go to a new house it tells you which one and how any more are left. This sense of progress also occurs at each house when picking up the trash. You go through every step of the trash pickup. Even if they are only one line each you must click through each task getting further and further down the page. This makes you feel as you are progressing through the tasks. The time flashing in the top corner of the screen after time has passed also helps with this. After every long amount of time that passes a time flashes in the top left corner. This also really helps with the feeling of time passing throughout the game. The aspect of digging and digging and clicking through those actions also does this job. This is a super important aspect to this gameplay. 

Overall I thought this game was super clever. It accurately depicts the actions and day of a garbage collector but then ends with a spooky twist. I really love how the story starts by stating that the player looks through trash and that a person's trash is telling of them and ends the story with the same concept. When you first hear this it is innocent and you don't think much of it, but in the end you see its spooky other meaning. That your trash can incriminate you.