In The Shuttle, the perspective of it being a recording was an interesting way to frame the scenario as a whole. As the story unfolded, narrative was a key component in setting the scene. The key players of the mission and the stakes were set up at the beginning. As it was determined that the mission was a go, you embarked. At this point, the player was offered several options that could determine the path of the story and the outcome. Player choice played a large role in this game, as a few different choices could determine the overall storyline. I enjoyed this element of the game, as I felt like my choices had a large impact and the different outcomes of the story based on these choices left me wanting to play it multiple times and choose different options to see what would come of it. The different options led to a variety of scenarios in which some, or all, of the three man crew you are a part of was either able to escape or be trapped within the shuttle. There was a high level of suspense throughout this game, with certain narrative points illustrating that this mission was different from a typical one, although you were prepared for a certain level of misfortune and disaster. This game definitely had a horror/sci-fi tone to it, which I thought was cool. I'd be curious to know about some of your influences for creating this game and exploring the narratives within it. Another interesting element of this game was the minimalism it engaged with in visual design. The dark starry background, along with the use of several shuttle images, created a sense of eeriness and added to the suspense. There was a lot of content portrayed in the game through paragraphs of text. These paragraphs of text slowed the player down and made them take in the information slowly, but did not reduce the overall suspense. Rather, the use of text in this game perhaps added to the suspenseful feeling of it. In all the scenarios, the end screen is a simple "End of recording." In some cases, you know that you had reached your demise and that ending feels satisfying in a certain way. In other cases, the "end of recording" screen leaves you wanting to know more and feeling curious. This abrupt ending caps off all of the different experiences you may have in this game nicely. Something that may have added an element of shock/suspense to your game would be sound effects, which might be something to play with and explore in future developments. Although, there was a certain eeriness to the silence and darkness of the game, which may have very well been an intentional design choice to create suspense. Overall, the story of this game and the multiple ways that it can unfold create an interesting and engaging sci-fi/horror experience. As previously mentioned, I also feel that someone could get a lot of enjoyment out of all the different possible avenues to explore within this game and could replay it many times exploring these different options. You made great use of player choice in this narrative based game.