You have enabled the pad tracks. That's what it does. It's for those long playing roots/thirds/tops. Useful for atmos and arpeggios.
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So the pad tracks play always the SAME ONE note no matter what chordprogression is on ?
A little strange for me. And in the actual track thats shown on the picture there is NO pad track (or there are no notes on it, so I deleted) although I have activated it.
But the problem with only one note is on the slap bass, fx, all string ensemble tracks and so on......I can add a picture in detail but I can assure you its always the one note not changing on all these tracks.
Maybe I did not really get what "pad" meants for you in this context. For me "pad" is associated with the soundcategory "pad". So long notes, often part of chords or chords, which build the background and emotion of a song but of course follow the chordprogression ? So what does "pad" if clicked mean and do in mugen ?
I think I might better sum up my experiences so far to not get missunderstood as nagging round.
And I really wonder that no one else has joined in here so far ?
This is really a great tool (definitely the most capable around here in the "game scene") !!!!
The engine that drives all this is - in my opinion - marvellous and produces musical and really interesting and instantly useable results.
Of course these are "raw" drafts that had to be customized in a daw.
And maybe I should admit that I dont come out of the games scene but from a musical interest in anything generative with a main emphasis on chill, ambient and so on kind of stuff (which might not be the most needed musical styles for games :-) ).
My intention for this question is simply that - from my point of view - this IS really marvellous but could go - if intended of course - MUCH further with maybe (again, only from a user point of view, not from the develloper view which is totally different, especially when it comes to what is easy to change and what is simply NOT possible :-) ) not so much needed to be adjusted to go much further in useability for LOTS of imaginable applications.
And could stand VERY well outside the games scene in the environment of generative music apps in general. I would really love to post this into some music forums but simply have to understand where it is and where it might go.
Thats why I am asking these - maybe - nagging question. Really hope thats fine for you.
I love the constructive criticism so please continue. It is in no means construed as nagging.
I have not advertised the program much yet, I want to iron out most of the wrinkles first.
I would love it if you would write about the program, and I am also going to continue development so it can be usable in other contexts than just games music - that was actually the intention all along.
While looking threw the manual again (and waiting on the new version :-) ) I thought about something that might be well worth thinking of for a version 2 maybe.
I realized that you had already "categorized" for yourself some styles in case of tempo. I wonder how much effort it would be to go further with this categorisation and add some typical style based scales/modes, chord progressions and other settings possible in the app already ?
And then offer a "simple" style selection as starting point. That would open the app up even for people who had nearly no music knowledge at all.
And as far as I know there are not many apps out there offering both ways: simply randomn and let yourself surprise what comes up (which is the center of the app now) AND to get started with a dedicated style in mind. It would even open up the app for some style based expansions later on.
Strangely that idea came to my mind while I was thinking about a little christmas song for my daughter as surprise (she is into christmas, I am the grinch :-) ) and then I woundered: what would be typical for a christmas song ? As my musical knowledge is very limited all that questions came to my mind: typical tempo, scale, progression, melody.....?
Have not realized that the new version is already up :-).
Thought there would be an automatic info from itch.io but it was not:
- file import is working now as it should, great :-)
- gap at the beginning is fixed
- gaps in the track seem to be fixed
- not using the "pad" function (and maybe some other fixes) makes the exported track much more slim and useable (as I did not use the drums I got 6 tracks now in the exported file, much easier to handle)
Have to look for the other improvements, new look is much better and clearer definitely.
One more request explained by this missing bass part (the only one, so the bass parts is really completely missing):
This missing acoustic bass part in the middle of the song really makes no sense no matter in which style/context, espcecially as there is nothing to take over that part (for example if there would be another bass, a cello whatever) so it would be great if you could add a button on the expert page of the instrument (where dynamic, merge and so on is) to allow silent parts or alternatively simply play threw the whole song ("always playing").
Maybe if you add parts this could be part specific then if possible (so it might make sense to make the bass silence for a bridge part with some pads and long notes staying).
Hi, thank you for this interesting and useful software, I purchased it very recently. But when I read the user manual, I could not see the following four points clearly.
1) What does the "Chord Bars" parameter specify or control practically?
2) What does the "Prog length" parameter specify or control practically?
3) What does the "Prog notes" parameter specify or control practically?
4) How these three parameters interrelate with each other practically?
If you could briefly explain these, I would appreciate it greatly.
Best regards,
Taro Yamamoto, from Tokyo