Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Potato clicker" is a game to relieve stress. All it requires players to do is to keep clicking on the giant potatoes. The ultimate goal of the game is to reach a score of 100,000 and add a beard to the potatoes. To make it easier to get to this score, the designer created two additional buttons. Players can use 200 points to redeem a tool that adds 5 more points per click. Players can also use 500 points to redeem an auto-click tool. At first, I thought a score of 100,000 was impossible to achieve in a short period of time. I would probably need a very long time (half an hour or more) to keep clicking to get enough points, which is unlikely to be accomplished by the player. It's easy to get players started with these simple rules, but they can quickly get tired and give up on the game. Even though I have used both tools, I still had a hard time reaching my target score. Just when I was getting frustrated, I found out that both tools can be used multiple times. For example, the tool for automatic clicks can be used three times, while the tool for adding five more points can be used repeatedly. In this way, players can see the score is increasing rapidly. Meanwhile, the target score will become very easy to get. The player only needs a few minutes to add the beard to the potato. So I think the main purpose of this game is not to make players click more, but to seek better strategies. A good game is an important point is a special idea. This game is very interesting when it comes to design.

Another thing that should be noticed is the interface. When the player presses the potato, it will become smaller. The player releases the button and it gets bigger again, changing back to its original shape. Players can see the changes in the potatoes with each click, which will give them a sense of satisfaction. Below the potatoes, there are two automatically rotating potato-shaped fries, which makes the screen more vivid. When I first played the game, I clicked these two in order to see some special skills. However, nothing happens. The fires are designed just for a better look. If the designer can add the interaction between potato and fries, the game may be more interesting. For example, if you reach a certain score, the fries will become more. In addition, when the player clicks the auto-click button, an icon of a finger appears. It looks like it is constantly clicking on the potato. And every time a button is pressed, a new finger appears, which helps players see how many times they have pressed the button. The fonts for the scores are also interesting and different from the regular ones. The font style used by the designers has spots in the middle, adding to the funny appearance of the game.

Overall, it's a simple but fun game. It would be more interesting if the designer could add more goals for the player to accomplish.