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Greetings Ramza. I have the crafting system plugins for MV, but I've been considering porting my project over to MZ. I am wondering if I'll need to purchase the MZ version separately from the MV.

Greetings.

You will, unfortunately, need to purchase the MZ version separately. Despite the fact that they both use the same core plugin, and extensions, the actual plugin for each version is different. Unfortunately, because of the way I made the MZ version on here, making one version free when you already owned the other wasn't doable at the time, given the work put into porting it over, and changing it after unifying the plugins to use the same core would be doing a disservice to people who have already bought both versions.

Right now though, it is heavily discounted, and keep in mind that buying any of my plugins allows you a perpetual license to keep using them in whatever project you want.

Also, I haven't tested this at all myself, but it's also likely that the FOSSIL plugin might allow you to use the MV version in MZ as well. The majority of the differences between the two plugins were menu and window based, and FOSSIL tends to handle those kind of changes pretty well without a specific patch being needed, so maybe you could also look into that as well if you're hesitant to buy the MZ version. Additionally, if you did this, you could also use FOSSIL to make use of ItemCore to use a hopefully more robust implementation of independent items in your MZ project, because my little patch does what it needs to, but it cuts out a lot of the other stuff ItemCore provided

~Ramza