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Within The Other Line, the player takes the role of a lost explorer who is stuck in a cave. The game progresses with the player having to find a crowbar within the blocked in room in order to open up a metal crate that contains some items. The most important items are the walkie talkie as well as the bed that appears after the crate is opened. The game then progresses with the player talking to someone on the other end of the walkie talkie who is also stuck and trying to escape. The story continues to develop as the player talks to this unknown person on the other end of the walkie talkie. Moreover, there is some background to the story through reading the journal that is also within the metal crate. The game then ends with the player finding an opening in the room and finding a dead body next to the other walkie talkie, to which the player then realizes their mental state and lies down next to the walkie talkie and the other person’s body. Overall, this game is a RPG-styled game that tells and progresses through a story through the player interacting with objects that are within the game world. The main actions of the player are running into these objects which trigger dialogue boxes that explain what is happening, what it is the player ran into, an obstacle that the player is facing, etc. No physical skill goes into this game, and the only sort of puzzles that may occur are finding the crowbar at the beginning of the game as well as the opening in the room near the end of the game since both the crowbar and the opening have the same color as the room’s boundaries. Thus, this game is heavily story driven, and solely aims to tell a story that progresses as the player continues to find new ways to perform the action of interacting with the game world’s objects in some way. The most important part of the story, though, seems to be the tailing end of it where the character is questioning why they did what they did to ultimately come to the fate of death. Moreover, why they had the walkie-talkie in the first place and its purpose were the main questions. This open ending leads the player to interpret the story in many ways after the game has ended, such as trying to figure out this potential purpose and along with the true meaning and/or moral of the story. Considering the high emphasis on the story, it would only make sense for the player to assume that there is some sort of deeper takeaway from playing this game due to the open questions that the ending implicitly and explicitly poses. Altogether, The Other Line provides the player with a gameplay experience that leaves the player focused entirely on the story, and considering the game’s loose ending, purposely leaves the player pondering their gameplay experience and interpretation of the story. Thus, it would only make sense for the player to play the game once more to either confirm or deny end game thoughts in order to answer the questions of the late game story.