Within Bird Fight, the two main verbs that are used are shooting and moving. Although shooting directly progresses the game forward in terms of hitting the opponent and winning a round, the use of movement in the game is a direct “counter-attack'' to this progression where players can dodge the other opponent’s shooting. Considering the multiplayer aspect of this game, these two verbs correlate with the competition between players within the actual game but also between players who are sharing a keyboard. This heavily reminds me of the share controller feature in Overcooked where two players can each control their own characters with half of a controller when playing. However, instead of the co-op nature of Overcooked, Bird Fight is essentially a deathmatch, so fighting for hand space on the keyboard or fighting for seeing the screen when sharing the keyboard are also factors that may affect players successfully executing these verbs and succeeding in winning the game. I would also like to point out that the game space is just a simple open rectangle that players are limited in their movement within. Without any sort of cover or essentially a “map” that players can try to utilize to their advantage, the playing field within this game only allows for pure player skill in order to achieve success. For example, the only possible way to dodge a bullet is to use movement as there is no interplay between bullets of opposing birds colliding as they go right through each other. Regarding bullets, there is also some sort of strategy employed through the limit of only eight bullets per player on the screen / within the playing field at any given moment. If this was not the case, I can only imagine a game where each player violently moves up and down shooting as many bullets as possible in order to create a wall of bullets that will hit the opposing player no matter where they move. With this limitation in play, it seems that bullet placement is more strategic, despite the infinite capacity of bullets. What I mean is that players can choose to leave the current bullets in their current trajectories on the screen; however, if they decide that maybe these are going to do nothing, you can cancel out all of the bullets on the screen by shooting a total of nine, and once the ninth bullet is shot, the original eight bullets disappear. Players may also strategically push opponents to areas near the edges of the screen such that they can shoot an infinite amount of bullets as once the eighth bullet is shot after spamming the shoot control, the first bullet shot is already off of the screen. Beyond this, there is not much to the game regarding a story or context besides the mars-ish background that is used in the game. Altogether, Bird Fight is a very minimalistic game of pure “one-v-one” competition through the use of a minimal number of verbs, a limitation on bullets, and empty playing field.