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(+1)

This game was so much fun!  I have no idea how you did the rope but it's so clever and well done!  The procedural generation aspect of this gives it a lot of replayability.  I know that's not always an easy thing so nice work on that.  I also really loved the ragdoll physics.

I really wanted to hear some crunch sound effects when the player fell and hit something.  I will also say that more than once I was using the hook as the indicator for the grab instead of the red dot.  Maybe I just need more time with the game though.

Great job!

(+1)

thank you so much! Yeah the hook has no collision with the rope, just the red circle