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I guess it's my turn to give feedback. NGL I came here to get a sex game in times of horniness, but the art is pretty much what kept me coming back (pun intended :) ). Now, I just think of this as a relaxing match-three game with very beautiful, yet NSFW art. There's lots of room for improvement though, but thankfully, this is what beta access is for, amirite?

Aight so I got a pretty long list of suggestions, most of which are minor quality-of-life improvements that, from a developer point of view, shouldn't take too long to fix/implement. Sorry in advance for the wall of text.

1) Balancing the fights in the tower has been brought up quite a number of times. Heck, I mentioned it several times myself. Just got to League 4, and I noticed enemies with maybe 5k HP but with cards with 300 base attack? I don't know if they're artificially boosted to ramp up the difficulty, but this shouldn't be a thing.

2) I've seen someone else, somewhere, do the suggestion of a surrender option. HARD AGREE on that one. It is tedious, boring and time consuming to enter a fight you know you'll lose but have to fight until the end.

3) Speaking of balance, it's not only in the fights we get in the tower. We are currently in an event, meaning tower chests gets us pirate silver coins. Actually, common chests gets us 25 silver, okay nice. Note that these chests take 1hr to open. Then, rare chests, taking 2hrs, gets us 50 silver, nice. But yesterday I got a big rare chest, which takes 4hrs to open. If my calculations are right, I should get 100 silver, right? But no, I got 75 instead. These kinds of things should be balanced too, I'd suggest a bit more than linear value (say, 125) since these chests really don't come out often. Same for the higher value chests, too. (I might modify this comment later on today, I got a legendary chest yesterday, the ones that takes 24hrs to open?)

4) Daily event chests and the 5-win chests could come with extra silver too maybe, that wouldn't be a bad thing IMHO.

5) 5-win chests need to be revised. These are a bit hard to get, and the value we get from these doesn't really feel worth the trouble. It doesn't need to contain 3000 cards every time, but they could be better too.

6) Girls power animation. Some are long as heck, most are short and sweet. Maybe normalize the length of the animation?

7) In general, you REALLY should optimize the animation rendering of the site and it's overall efficiency. Tell you what, I'm a hockey fan. Sometimes I like to plug my laptop on an extra screen, and have a hockey game in the background. Or music, or videos in general. As soon as DirtyLeague is open on one page, everything becomes INCREDIBLY laggy around it, to the point where I can't really multitask. This is kinda frustrating to me, TBH. Maybe nothing can be done about it, I dunno, but it's at least worth putting the effort and checking out.

8) Small append to the last point: if another page is up on my browser, I'd like the game to keep running in the background too, say if I multitask and am reading something while my opponent is playing his turn. Little quality of life tweak.

9) Very minor tweak, and maybe I'm the only one to get this problem, but blue and purple gems' colors are quite close to one another. I'm not colorblind but whenever I'm a bit tired, I end up mixing them up and wasting moves. Maybe differentiate them slightly more?

10) Event missions. A lot of them involve... well... waiting. "Find 60 epic cards". Or, "Open any 4 market chests". These can take up a whole day on a time-sensitive event, without taking into account that I have a life outside the game, making this incredibly annoying and cuts drastically on the chances of actually completing the event. This here event is the first time I might get the legendary card (much less the mythic one!) despite me putting up the effort to complete missions as efficiently as possible.

11) Please cut down on the market ads after tower matches. Every other match pops up an ad to buy some girl packs. I mean, I get it, you need the revenue to keep things up and running, but we already know where to go if we want to buy stuff, no need to pop it in our faces every time.

12) I forgot a point about chests. I think it could be nice to add some types of chests, like very big chests containing LOTS of common cards (I'm thinking 300+ in one shot) that could take quite a while to open, but would be rare to get. Same for extra rare big epic chests and the like. I don't think it'd be worth going all the way to big legendary or big mythic chests, but I'll leave that to you to decide (imagine a big mythic chest giving out 300 mythic cards but takes all week to open, hehe!)

13) Maybe up the chances of getting rarer chests? Doesn't need to be a 300% chance increase, but maybe just a bit still. Could make legendaries at least findable. Even epics. I've had some epic girls I couldn't level up AT ALL despite having them for a little over a month now.

14) In the future, or maybe after official release of the game, I guess it could be nice to customize (to an extent) the appearance of our character. Just maybe.

15) Finish up the missing animations in the tower already! :) As far as I know, it's empty past league 8, could be nice to get rid of that detail on your end and add up some more.

16) Extra chest slots could be a hard to get reward at some point, maybe past a certain league (maybe a league 1 reward? or after a certain completion threshold of collecting new girls?) in addition to the possibility of buying them.

17) I would very much like the possibility of saving extra decks instead of having just one, just to quickly come back to old combinations of girls that I may have forgotten I used to like before. Maybe three slots oughta do the trick.

18) The possibility to get toys in chests, other than through leveling up girls to no end. Might give a better fighting chance in the tower at some point too. I don't mind them being rarer than girls themselves, but it could be nice to have.


Allright that was a mouthful, sorry in advance. Don't get me wrong, it's a great game so far, but all of this is just for the sake of improving what's already good :) Pass along the message to the devs, with my blessings!

(-1)

Thank you for your interesting and great feedback! Forwarded the information to the developer