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I liked the art and music and was really interested in the idea of a no-combat rogue like. I did feel like I didn't have any interesting choices and whether I found the ladder in time was more about luck than something I did. Still, very promising start to an interesting idea. 

Thanks! Yea it does get really luck heavy once you get to the later levels but we just didn't have time to incorporate any "skill based" things... We had ideas floating around but just not enough time as we were picking up pygame for the first time!