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“Whoes world?” is an interesting take on a sokoban style game.  This game has very simple mechanics in all that the player is able to do is move around the play space and push blocks around.  In a normal Sokoban style game this movement of blocks would be done with the goal of moving around blocks such that you can get a particular block in a certain area of the playspace.  This game heavily differs in that there are many different blocks that need to be moved to particular spots.  How would the player know what block to move where you may ask, well this game is unique in that it uses spelling of words to create its puzzles.  The player is told what word is to be solved before the level and then they are given a playing field filled with scrambled letters that the player must rearrange to complete the level.   This game is impressively complex for a puzzlescript game and undoubtedly a lot of hard work went into designing the rules of the game to allow such complex level goals.  The way the game works is that the players goal is to remove all of the letters from the playsapce.  The player does this by making specific words out of the letters.  It is the games intention that the player finish the words in order of the challenge sentience that is presented before each level.  In this way the player knows what goal is to be solved.  There is a nice satisfying animation when the words are placed in the correct order, letting the player know that they have completed a word and the letters in that word disappear giving the player a sense of progress.  There are many mistakes that can cause the player to get stuck.  A prime example of this is pushing a letter to the corner of the playspace or clumping up the letters in a manner that makes it impossible to separate them out.  Luckily, puzzlescript has a built in undo feature that allows players to continue to solve the current puzzle if they make a catastrophic mistake, whether this is the intention of the designer to use or not is unknown.  Another note on the gameplay is that it doesn’t allow you to move multiple blocks at once, this causes the player to have to be much more strategic with their gameplay, as they will not be able to move big chunks all at once.  This is a particularly important decision to avoid players being able to get words all touching to remove them without completing the level properly.  The verbs of the game is simply to push, but this push is very important because it must be done very strategically to avoid getting trapped and make sure all of the letters in the playing field get to the correct spot. This format makes the player think much more than just having one goal for one block.  Notably, I don’t think there is anyway for the player to die, or have to respawn.a