I mentioned this on stream, but I think you're right on the money. Some things I need to revise the animation on, some things I need to revise the balance of, but I'm really glad that the base concept is tangible and viable for folks.
One thing that's constantly being brought up is that the input is pretty finnicky, and I think it might be best to convert it to an automatic system. As much as I love manual inputs from fighting games, they generally run at 60 FPS while GZD is stuck at 35 tics per second. So it's really easy to drop things.
Thank you very much for your input! I appreciate the criticism a lot.