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Cool implementation, but I feel like having the mechanic on a button kinda subverts the intended use of the theme here. Being able to "die" on command makes it feel not like a loss, but as a very intentional action.

Also not sure if intentional, but the player loses the ability to jump on certain slanted platforms, like the first instance of the toppling blocks in the first/second level.

Could be interesting with more diverse ability set, maybe with some tie to the different type of balls/player characters?

(1 edit) (+3)

Hi, thanks for the suggestions! Adding more abilities is really a good idea. I made the freeze button since I wanted to make the game more intuitive, but the UI can surely be improved to look better.