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(3 edits)

Bugs:

The skill Guardian Spirit appears to be bugged. Sometimes it will say in the log "The warm aura of your guardian spirit heals you for X health" but the color of X will be red instead of green. A calculation of the total healing and damage shows the numbers do not always add up, and any red colored "healing" seems it might sometimes be deducted as damage instead. I wonder if this is affected by how much willpower the PC has. If the PC has 0 willpower, will this affect how the ability works?

Suggestions:

1. Showing actual numbers for things like current/max enemy health, player total critical hit chance, dodge chance, etc. would make it flow a lot more smoothly and make strategic considerations easier. Right now for the close fights, I have to keep manual track of the actual numbers for current enemy health by doing mental math for every turn. It slows things down and breaks the flow.

2. Allow for a way to sell or otherwise get rid of unwanted equipment/items, perhaps converting them directly to points when thrown away, instead of piling them up in the inventory right now. It makes finding the actual upgraded equipment that much slower once the items build up.

3, Is it not possible for Double Strike to actually critical hit or trigger weapon effects such as vampirism? If so, it would be nice to have that stated in the description. Details like this have an effect on the overall strategic decisions such as what to choose when leveling up, and what attributes and gear to go for. Of course, right now the overall strategy is limited, but it could be nice to increase the variety and depth through increased items and skills in the future.

Wow, thanks for the feedback and bug catches! I'll definitely take these points into consideration. I hope overall it was still a fun experience :) 

Absolutely! Before I realized I had lost an entire Saturday afternoon to it ;)

Thanks for making and sharing this game with everyone!