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Star Wonderer gives the player an extreme sense of discovery, which is fun to explore using this tool. Though bitsy is a relatively simplistic tool to use for game creation, it allows for many ways to discover a huge world in many small tiles. In this game, for example, it allows the player to travel from earth to the moon, then to space and beyond. Starting on earth, I am only able to say on the first layer of ground. When you get to the stairs in the first room, you can climb up the stairs and onto the rocket. It’s a very small detail but being able to only traverse upward on the screen when in the staircase is cool to interact with. It is also realistic that you are not able to traverse into the sky randomly, so I like how this game keeps everything realistic with detail. Once you get to the moon, this is where a small detail starts to add a lot. On earth, you are only able to stay on the first layer of ground, but on the moon, you can go up one extra block. This implies that you’re able to traverse more vertical on the moon compared to Earth, which is exactly how the real-world works. I think having this extra layer of realism in a tool such as bitsy adds a lot to how the player perceives the world, and that continues throughout the rest of the game. Once you travel further into space, you’re able to travel anywhere you want to on the screen. This makes complete sense realistically, since there are no forces acting on you on space, so you’re able to travel anywhere you want to. This also add a sense of exploration beyond just the Earth and allows the player to explore space as well. This sense of discovery starts even on the first screen of the game. When you see the spaceship, you know where this game is heading, and it starts of feeling of excitement and anticipation within you as a player as you are ready to see what the creator of this game thinks space is like. Though it’s not extremely realistic, it’s neat to see how the designer creates different aspect of space and how bare it really could be up there. Once you’re in space and can explore the whole screen, it’s realistic, but also terrifying, since you are truly alone in a space as big as forever essentially. After going too deep into space, you start to get lost. The player seems to start hallucinating as he further ascends into the darkness and nothingness of space. This is scary, since this is entirely possible in space, but then they’re somehow saved and brought back to earth as the story ends. This seems to be an intended infinite loop, like roguelikes of today, where the player travels into space to explore the unknown but gets lost and comes back home. The story aspect of this game remains interesting to me.