I just finished a session of “Escape from Hoth” using this system and it went great. My crew is familiar with Dungeon Word so it was easy for them to figure out how to choose outcomes and to choose Failures even when they had Skill/Fate points to spend. I made some modifications but that’s a longer/different post.
Now a question: working as a team, there were a few times when the Consequence should have been more general. Instead, I shoe-horned it into individual consequence(s). Any idea on how to handle choices by one PC that can affect the whole group?