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I really enjoyed the idea behind the narrative and the system on which the game is based. Having different missions every time was great, and the challenge of the choices was exciting.

This game could be original and entertaining, but I encountered so many bugs that my experience was negatively affected. I'll report them in case you want to fix them:

- some missions were not disappearing after being completed

- during one run I went through the second night twice 

-during another run, the meeting with the harpy was triggered before the end of the second night and some of the characters were still in a mission so they could not be selected to represent the coterie

- at one point all the messages you get at the end of each mission started layering on top of each other, becoming unreadable

-at one point the music got stuck on a distorted sound and soon after, the game simply crashed and I had to restart it. The error message I got said something like "object not specified".

I hope this can be useful to improve your project. This is not meant to be pointless criticism, I'm truly trying to be helpful because I think that the inspiration behind this game was commendable! 

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Hell, it turned out to be more buggy than I thought it was. Thank you very much for your feedback; I will look into those bugs.

Did you play v1.2 or v1.1?

And those missions not disappearing after completion - were they random ones (red circle) or unique ones (red circle with the Camarilla ankh)?

I downloaded it from itch, so I assumed it would be the latest version. Was I wrong? I'll be more than  happy to give it a replay if that's the case!

Concerning the bug you mentioned, it happened with both kinds of missions.

There are three versions on Itch, with v1.2 being the latest and most fixed one. But you're probably right, I should hide/delete the old ones to avoid confusion.