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I've been a fan of Nina's art for more than ten years now and was really excited to see that her art was being used for a video game project! Aside from the fantastic art and interesting neo-renaissance setting, the gameplay is also a truly enjoyable experience.  The addition of randomness to a tactical RPG forces you to think about each turn individually since you never know what exactly you'll be able to get. While the demo suffers from some balance issues (none of the levels were particularly challenging and chroma dice are too low-cost for how powerful they are), I played through the entire demo and enjoyed every minute of it. The abilities especially helped to switch things up and keep combat interesting. I can see the full release of this game being really unique and fun once the kinks are all worked out. I read that the final release will have player-created characters as the PCs instead of the characters we meet in the combat demo, but I found the tutorial dialogue fun to read and thought it gave a lot of personality to the characters and the world. I'm looking forward to seeing how the story for Dice Gambit comes together! Overall, kudos to the team for this wonderful little demo, and I can't wait to see where the game goes from here :)