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That's a simple but very original concept. Kind of Ghostbusters but  reversed :) What I would love to see is maybe some traps to avoid, and also  more precise control because there were a few occasions where I missed the door by a pixel and the guy bounced away and ended in a trap. A solid basis nevertheless for a full game :)


I made quick and dirty choices for the "party version", I hope to got time to make tuning on gameplay before the final release.