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The challenge in starwar lies in carefully managing your own movement while avoiding the incoming asteroids. The game tries to make you lose by sending a large amount of asteroids in varying directions all over the screen. Contact with any of the asteroids is an instant game over but they can be destroyed by shooting at them. The motivation of the enemies is slightly unknown as the asteroids are not specifically targeting the player but are following their own path. The difficulty of the game comes from the sheer number of asteroids and calculating their trajectories while maintaining control over your spaceship. Having to rotate with A and D takes significant focus as part of your brain needs to control which way to shoot while the other parts of your brain are scrambling to move your mouse away from the nearest asteroids. The enemy asteroids also vary in size and the small ones are difficult to aim at but pretty easy to avoid with movement. The larger asteroids on the other hand take up valuable screen space and are more worth taking the time to rotate and shoot at. There is nothing in the game that really wants to help you and the helping designer here only relates to the thwarting designer in the sense that the freedom of movement and shooting given to the player is sufficient for survival. The difficulty of the game comes from not having a linear path and each retry of the game will also have different pathing required for the player to survive.