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(+1)

5.2c
1. Something feels off about airstrafing, I don't feel like I have enough control over the interaction
2. You shouldn't be able to wallrun off the same wall for a period of time after you walljump off of it
  > Maybe check for the angle of the wall and ensure it's outside of a certain threshold?
3. absolutely love the volumetrics and godrays
4. the camera going into 3rd person in the pause screen is really nice but it could be abused in multiplayer to corner peek, so be wary of that
5. Maybe in future demos use an open arena like in GTTOD instead of a part of the gauntlet because the gauntlet is linear and an arena might be better for overall flow of movement and testing out the movement for a longer period of time
6. fallspeed seems a tad high after fully ramped up

Overall really good and I enjoyed the movement. A dash ability like in doom eternal or gttod could be a good tactical to consider as well, letting the player initiate movement from a standstill much quicker as well as allowing for more freedom in movement as well as juking enemy fire.