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Played five minutes. First impressions:

Energy drains at a constant rate while firing, which feels weird but isn't really noticeable. I think it should drain a set amount per shot fired.

The penalty for running out of energy is just a tad too long, IMO.

Unwarranted suggestions:

Energy meters floating on the UI near your ship would be useful, instead of having to look in the corner. 

Would be cool if different types of weapons had gravity. A physical bullet based gun could wrap around the planet a bit, for example.

Thanks for playing!

Currently, the energy should be draining per shot - not sure what's happening there, I'll have to look into it.

Yep, UI is definitely something I should investigate further, I'm trying to think of ways to explore it diegetically with colours or things on the ship.

Did you play the endless mode at all? That has different ships, some of which have bullets that track around the planet  - like missiles. Let me know if that is what you were thinking of :).

Thanks again!


Maybe I was firing too fast for me to notice, or maybe the smoothing on the UI made it look like it was constant. It's a super minor nitpick anyway.

You could have an energy shield around the ship that changes from blue to red as you take damage, and fizzles when you're dangerously close to death. Food for thought.

I did not! But I did after that comment because I had to see it. That is what I was thinking of! And it looks and feels just like I was hoping it would. Admittedly, I didn't even beat the first level before posting that comment.