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There's a part where a slime is in a pit one square below the player, and if the player is prone to being immediately fucked as soon as they touch an enemy, the slime can actually initiate the animation from a square below and to the right of the player, causing the player to get stuck in the floor as the slime comes to the player's horizontal axis but the player comes to the slime's vertical axis. Should probably make it so that who's teleported to whom is consistent across both axes.