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My first experience with text-based games before. Colour me impressed. Which leads me to the inevitable question.
As a newbie, how would one go about developing a game like this? I totally loved The House Abandon, and until then, hadn't ever thought about creating a game before. Now I'd like to try, and I want my first shot to be in a similar suite to this.

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Well first you can check out http://www.intfiction.org/forum/ this is a website for all things interactive fiction which is another term that covers text-based games.

Then decide on what type of games you want to make, choose your own adventure games? Check out https://www.choiceofgames.com/ and https://twinery.org/2/ Twine is honestly one of the EASIEST to use and doesn't lose out on functionality while Choice Of Games gives a simple way to monetize your games.

For full on text adventures, in my personal opinion Inform 7 and TADS are the way to go. TADS will take some learning though and so I recommend Inform it uses an English based language that then converts to code. If you want a GUI though there is ADRIFT and QUEST, I like ADRIFT more but with both of these making games is easy but if you want to accomplish more complex tasks you'll have to learn their built in language first.

But the forum is basically the way to go to get into the community.