I can relate to this concept and experiences I'm also a foreigner and did not understand English at all when I came to the US. language is very powerful because it gives us clarity and connection. it makes sense to me the abstract illustration manifests your perception of the world in France and the puzzle-like communication experience that the game asset design well depicts the circumstances and the self. the artwork and player remind me of cubism. in the second scene, I kept failing. is there an intention of failure for the experience? I expected to feel better gradually as you describe but didn't happen. for the language part, sounds could give players a powerful experience with mouth or eye moving animation in each experience that the player has to decipher.