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Prompt 1: The game has a very simple goal of keeping the ball from falling down with straightforward controls. The uncertainty in the game comes from how the ball will bounce off the paddle. Many times it is not very easy to guess which direction the ball will bounce, especially when it hits near a corner. The rectangle in the center of the screen also adds an element of uncertainty because it might redirect the ball in a completely different direction then expected. Victory is not defined by the game and is up to the player to decide what point value they feel is considered 'victory' for them. Fundamentally the game is all skill with how the player can predict the ball's movement and account for it. As the point total goes higher, every bounce feels more important because the player doesn't want to have to start from the very beginning. The main difficulty and uncertainty of the game is through the ball bouncing and thus if the player masters predicting the ball's bounce, they can go on forever. The one element of real randomness in the game is the angle that the ball will launch at when the game starts. This forces the player to adapt on the fly and not just memorize the ball's bounce patterns off of the first bounce. Depending on the angle of the bounce it can be impossible for the player to move the paddle the necessary distance in time and this becomes the main thing to react to as a player.