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“Blastie Squid” has elements that push the player towards losing the game. Firstly, there are the randomly generated squid that come towards the player. The main goal of the game is to blast the squids before they come in contact with the player sprite, and while this seems easy to grasp at first, players must constantly go up against a barrage of enemies from all angles while moving the sprite with the mouse. In addition, players must use different keys to rotate the sprite, which allows the player to aim projectiles that take the squid down. The game anticipates the player's moves by having the enemy constantly follow the player and move closer to the player till the enemy achieves its goal. There seem to be more aspects of the game that are up against the player that make victory difficult, rather than “caring” for them. The only aspect that can really aid the player is the ability to move the sprite at any speed desired. Even the movement of the shooter seems to be against the player at first as it is difficult to control the rotational speed to properly aim at enemies while effectively dodging them. This is the only tool that can really help the player because more squid will continue to appear on the screen without a care for how much the player takes down beforehand. This makes dodging more and more difficult, further players fail to master the mechanisms behind the shooter. There are also no additional components that give players an incentive. All of these factors combine to make a solid gameplay.