Prompt 1: In the game Blastie Squid, the main uncertainty is the speed and generation position of the squid. For this randomness, the squid might generate outside of the screen, so the best strategy might be to stay at the center of the screen in order to avoid the squid that you cannot see. The move of the enemies is simple, they would not have random moves and direct moves to the player. So, it is easy to predict the movement of the enemy, but the number of squids will increase as your score become higher and it will be harder to avoid the increasing number of squid. The player should change the direction of the fire to reduce the number of squids on the screen to lower the difficulty of the game. The control of both fire direction by keyboard and the movement of the player requires the coordination of the right and left hands of the player. Also, the collision between the player box and the squid is hard to judge. I played this game many times but always lose the game because the collision size obvious is larger than the actual graph size of the player. I cannot read the code so I do not know how did the designer judge the collision in this game. Many times when I lose, the player block I controlled is at least 1 box side length to the squid. So I do not understand that whether there is a randomness of the collision size of the player box or the squid box.