Prompt 4: Describe how the designer could create more interplay. In this game, the designer has presented the player with the core and sole challenge of bouncing a table tennis ball on the paddle repeatedly, without dropping it. Each bounce increments the user's score until ultimately, the user drops the ball and loses. Despite being an easy ruleset to follow for the player, the game can be quite challenging at some points with the ball’s velocity rapidly speeding up due to a small player error. Perhaps an element of interplay that could be added to this game, would be different types of ‘power ups’ that enchant the user's current game environment. These power-ups could be different in nature and occasionally appear on the screen for the user to bounce the ball over top one in order to receive the power-up. These power-ups could also have a set time limit creating a limited opportunity for the player to get the ball in position to receive the power-up. Different power-ups that I believe could enrich this game experience could be, receiving another paddle for a set time, mirrored to the one being controlled by the player, so that the player has more room for error. A power-up that temporarily slows the bounce of the ball to make it easier for the player to get into position to accurately bounce the ball, or maybe a power-up that acts as a saving grace and resets the ball once the user drops it but keeps the player's score. Each power-up could have different times allocated to being on the screen for the player depending on the power-up’s useability.